Finance plays a significant role in everyday life, and its impact becomes even more complex in digital environments. As financial systems and transactions increasingly move online, understanding how individuals perceive and experience digital finance is essential. In this project, I examine how players interpret predatory monetization practices in video games and explore the role that social relationships play in shaping these experiences.
Published Works at CHIPLAY 2025 [B], and SOUPS 2025
Games like Roblox have gained notoriety for hosting experiences that can expose children to significant risks, including extremist content, adult roleplay, and offline contact such as grooming. A key factor enabling these harms is the platform’s user-generated nature, where games are created and published by individual users with varying levels of oversight. My research examines how harms emerge within user-generated game platforms, how children experience and interpret these risks, and how they envision safety measures to better protect themselves.
Published Works at CHIPLAY 2024 [B] [Honorable mention], DIS 2024 [A], IDC 2025, CHI 2026 [A], CSCW Poster 2026, and CCS 2026 [In-press].
Digital games are powerful social environments, yet subtle aspects of their design can significantly shape how players behave and experience one another. My research examines how game design influences both harmful and constructive forms of player interaction. Together, these studies demonstrate how design choices fundamentally shape player experiences, well-being, and social dynamics.
Published Works at CHIPLAY 2024 [A], CSCW 2024, CHIPLAY 2025 [A] [Honorable mention], JCSCW 2025
Published Works at CHI Poster 2022, and CHI 2026 [B], CHI 2026 [C]
Published Works at CHI 2024, and DIS 2024 [B]