Finance plays a significant role in everyday life, and its impact becomes even more complex in digital environments. As financial systems and transactions increasingly move online, understanding how individuals perceive and experience digital finance is essential. In this project, I examine how players interpret predatory monetization practices in video games and explore the role that social relationships play in shaping these experiences.
Published Works at CHIPLAY 2025
Games like Roblox have gained notoriety for hosting experiences that can expose children to significant risks, including extremist content, adult roleplay, and offline contact such as grooming. A key factor enabling these harms is the platform’s user-generated nature, where games are created and published by individual users with varying levels of oversight. My research examines how such harms emerge within user-generated game platforms and explores children’s perceptions of these risks, as well as their experiences with current safety measures intended to protect them.
I'm currently recruiting players and family members (e.g. siblings or parents) of players of these platforms for my next study. If you are interested, please refer to THIS PAGE.
Published Works at IDC 2025 and CHIPLAY 2024 [Honorable mention]
Digital games are powerful social environments, yet subtle aspects of their design can significantly shape how players behave and experience one another. My research examines how game design influences both harmful and constructive forms of player interaction. Together, these studies demonstrate how design choices fundamentally shape player experiences, well-being, and social dynamics.
Published Works at CHIPLAY 2024 and CSCW 2024